Calling The Legend of Zelda: Breath of the Wild a masterpiece is in no way an exaggeration. It does everything that it sets out to do almost perfectly. Almost. As great of a game as it is, there are still certainly some issues that could be ironed out, some changes that could be made for the better. Today, we’re going to be going over ten things that Breath of the Wild 2 can fix from its predecessor, in no particular order. Let’s get right into it.
10 Performance Issues
As beautiful of a game as Breath of the Wild is, it is no technical marvel. The game has an inconsistent frame rate that maxes out at 30 fps, and visuals that only hit 720p. This is due in part to being developed for both the Wii U and Switch. As the sequel is going to be a Switch exclusive, and the console has been out in the market for a few years, its likely that we’ll be seeing a much more polished game, with higher fidelity graphics and considerably less slowdown.
9 Weapon Management
The weapon system is a little bit… eh in Breath of the Wild. There are a lot of fun items to use, but they just break so quickly that they aren’t worth it sometimes. Breaking weapons as a mechanic isn’t a problem, but it just happens a bit too fast, and too often, in this game. This is an aspect of the game that could use a little bit of sprucing up when Breath of the Wild 2 rolls around. It’s nothing game-breaking, but taking another look at these mechanics could help combat significantly.
8 Dungeons
The dungeons are another part of the original game that could use a bit of fixing in Breath of the Wild 2. In the original, all of the dungeons feature a similar design and hook, meaning that they all feel somewhat similar to complete.
In the sequel, it would be nice to get more main dungeons with new and interesting mechanics to work with. The next two entries could actually help to make things more diverse too.
P.S. We would also still love the same amount or more shrines in the sequel, but we know we can’t be too greedy.
7 Bosses
The bosses in Breath of the Wild all feel pretty similar to each other. To be clear, we aren’t referencing every single boss in the game here, but rather the four Blights that took out the champions 100 years ago. The dungeons felt similar, and so did their respective bosses. While they all did have their own unique mechanics that you had to work through in order to take them out, their very similar nature just pushed the “samey dungeon” narrative forward. Giving us diverse bosses (in both design and mechanics) in the sequel to Breath of the Wild would help things out a ton. The DLC did help fix this problem a bit, so we’re already moving in the right direction.
6 Runes
The Runes that you’re given access to through the Sheikah Slate in Breath of the Wild were fun and enjoyable, but we need more in the sequel. As these were the only tools that we had to really do any sort of puzzle-solving in the original game, it didn’t allow for as much freedom as we could have had in dungeons and shrines. Sure, we weren’t that limited, but a wider array of tools would be nice to see in Breath of the Wild 2.
5 The Soundtrack
The light, barely-there soundtrack that was featured in Breath of the Wild made sense. It riffed off of the large, open map that we got to explore in the original game. But, it would be nice to see the sequel feature the more powerful type of soundtrack that we’ve gotten to know in older Zelda games.
The series as a whole often receives acclaim due to its music, so let’s feature a bit more of that in the sequel. Breath of the Wild’s soundtrack fit the game, so give us something new this time around.
4 Difficulty
Breath of the Wild did leave a bit to be desired when it came to difficulty level, but that all changed when Master Mode, a much more difficult version of the game, was introduced through DLC. Yeah… don’t do that.
If you’re going to make a new difficulty mode, great. Don’t, however, only make it available to people who purchase DLC. That doesn’t feel very good from a consumer standpoint. Probably feels great the other way, though. The money way.
3 The Endgame
While the story that we got in Breath of the Wild was good, it was kind of disappointing that we didn’t get to see Hyrule in the stages of rebuilding after the defeat of Calamity Ganon, save for the small extra cutscene that you get once you obtain all of the memories. It would have been nice to see what happened after Ganon’s defeat. Maybe we can get something like this in the sequel.
2 Zelda’s Character Arc
Despite revealing that this incarnation of Zelda was finally able to obtain her powers when she needed them most in Breath of the Wild, she’s mainly relegated to a damsel role in this game, rather than any sort of meaningful support role, as she’s had in past Zelda games. It would have been nice to see Zelda in a position of some sort of power in the original game, but the sequel could very easily fix this. There’s one way that they can do this with ease.
1 Protagonist Choice
Let us play as Zelda in this game! Let us be able to choose between Link and Zelda at the start, or allow us to switch back and forth between them depending upon what the story needs at that point. This would be so nice to see, as this game clearly seems to be setting up Zelda and Links as equals. Fans have been wanting to play as Zelda for some time, so why not make that a reality?
NEXT: 10 Legitimately Evil Things Link Has Done (That Everyone Ignores)