The Outer Worlds, simply put, is awesome! This is exactly the kind of game Fallout fans have been waiting for especially after the disastrous launch and continued support of Fallout 76. That PR campaign is like an apocalypse all its own. Yikes!
While this game might not push any graphical boundaries, it is sure fun to play. That is not to say it is not without problems. These ten entries made us question the game’s logic. Funnily enough, a lot of these share some common themes with the Fallout series as well. Read on to find out what we are talking about.
10 The Shrink Ray
There are some rare weapons in the game that are great in usage during gameplay, but they don’t really make sense in the context of the story. Given that the game is set in space we can buy that a shrink ray, like the one shown above, can exist. However, this also seems like it would be more of a big deal. Being able to shrink the party down would help with sneaking around like Ant-Man so why can’t we? This one does cause damage so maybe the theory behind this is that shrinking one’s body realistically would cause intense pain?
9 Cassandra O’Malley’s Imprisonment
Cassandra O’Malley is the leader of a group of marauders who tried to steal some research data from a lab. In her escape, she accidentally locks herself in a cell. Players are initially tasked with retrieving said data along with dealing with Cassandra and her band. Meeting up with her will branch a new pathway wherein players can help her escape instead. Here is our question. Look how big that hole is in the bars. Now, look at Cassandra. Shouldn’t she be able to squeeze through?
8 Celia’s Date
There are a couple of quests on Monarch that don’t make a lick of sense. First of all, the colony’s head’s assistant, Celia, asks the party, a new group whom she just met, to hook her up on a date. There is a similar quest with Parvati, but that is a companion mission that makes sense since she is in the player’s crew. How weird would it be to meet someone on the street in real life and for them to have one ask another out on their behalf?
7 Nyoka’s Caffenoid Problem
Nyoka is the last party member one can presumably recruit, but before she will join she needs her prescription of Caffenoids filled. Going to the pharmacist, Abigail, will let players know Nyoka is over her limit.
Players can then ask where the storeroom is and how to get it unlocked aka a computer. So after asking that line of text, players can go upstairs and hack the computer to actually just change Nyoka’s limit. Asking for her pills again will not cause Abigail to even bat an eye. How does she not realize what just happened?
6 Not Noticing Others
The idea that players can talk to two people next to each other, without the other one chiming in is weird. For example, on the Groundbreaker players can talk to Sanita in security to get a bounty. They can then talk to Lee and try and get him to let the party into their office. The reason why this line of dialogue will pop up is because it is related to a quest for Max. Point is, Sanita should react to our begging, right? She is right there. On top of that, we had a bug that warped Max and Parvati into their station, which broke all reality.
5 SAM Units Look Like Warriors
SAM robots are tasked with one thing and one thing only: cleaning. Why then do they look like they are armed for battle? Look at our party member version above. That SAM unit is armed to the teeth and ready for battle. He wasn’t the only one we found like that though. When we think about cleaning robots, we picture Rosie from The Jetsons and not this.
4 Vaporized Enemies Leave Gear
This is a problem in both The Outer Worlds and in its counterpart, Fallout. When one fires a blast from an energy weapon they have a chance to vaporize the target into literal space dust. Somehow all of their clothes, weapons, and items survive the blast even though when players search them it just looks like ashes. What is going on there?
3 Weight Limits
Speaking of nonsensical equipment issues, what is the deal with weight limits? First of all, how are we supposed to believe that one person can carry a boatload of clothes and weapons without a backpack? The answer to that riddle should be it’s a video game so shut up, ignore that, and have a good time. However, with limits in place, it makes the whole thing even more ridiculous. Pick a lane and be done with it.
2 Companions Never Die
In Fallout 3 players could recruit one companion, but they were susceptible to death. And boy did they like to die because their AI was atrocious. Thankfully companions just faint if they take enough damage in Fallout 4 and in this game.
It is good to not have to worry, but on the other hand, it also doesn’t make sense that they can survive deathblows but the player can’t. A good solution in the middle would have players need to revive them with something before they bleed out.
1 Stealing In The Dark
One of the biggest questions in all RPGs is in regard to stealing. How can NPCs know that the player stole something if no one is around to see it? Sounds like the setup to a philosophy question, right? The amount of people heckling us in this game because they suspect us of stealing is ridiculous. How do they know? Is this a universe of seers?
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