Overwatch 2 is officially available on consoles and PC, and it’s shaping up to be a pretty fun experience so far even with all the server issues plaguing it. If you’re looking for a full list of character changes being implemented in Overwatch 2, we’ve got you covered on that front as well.
It’s a pretty comprehensive list, so grab some snacks while you read on.
All Character Class Changes in Overwatch 2
First off, there are a few general changes being applied across the board to all Tank, DPS, and Support characters, which we’ve listed below:
Tank
- 30% knockback resistance30% lower Ultimate generation from damage taken and healing taken
Damage
- 10% faster movement speed
Support
- Regenerate 15 health-per-second after 1 second without being damaged
Health Changes
- Temporary Shield and Armor health pools have been combined into Overhealth, with no special attributesOverhealth no longer provides Ultimate charge when damagedBase Armor health pools reduce incoming damage by 30%Base Armor no longer mitigates damage by the previous flat amount of –5 damage per hitArmor damage reduction now applies equally to all sources including damage over time effects and beams
“Phase” Effect Changes
- Phase effects no longer clear the Zarya Graviton Surge or Sigma Gravitic Flux movement restriction effectsE.g., Reaper can still use Wraith Form while in Graviton Surge to prevent damage but can’t walk out of itMei Cryo-Freeze no longer removes Sigma’s Gravitic Flux effectSombra Hack effect is now removed by phase effects
Biggest Character Specific Changes in Overwatch 2
With that out of the way, it’s time to get into all the individual character changes you can expect to see in Overwatch 2:
- E.g., Reaper can still use Wraith Form while in Graviton Surge to prevent damage but can’t walk out of it
Doomfist
- Moved from Damage to Tank roleBase health increased from 250 to 450Rising Uppercut ability removed
Hand Cannon
- Damage reduced from 6 to 5 per pelletAmmo regeneration rate increased from once every 0.65 seconds to 0.4 seconds
Rocket Punch
- Impact damage range reduced from 50 – 100 to 15 – 30 damageWall slam damage range reduced from 50 – 150 to 20 – 40 damageMaximum charge up time reduced from 1.4 to 1.0 secondsImpacting a target now causes a secondary larger cone area check to grab extra targets to potentially knock them back as well
Power Block
- New Ability 2Enter a blocking stance, reducing damage taken from the front by 90%Blocking at least 100 damage causes Doomfist’s gauntlet to become supercharged, empowering the next Rocket Punch in the following ways:Increases damage by 50%Travels 50% faster and furtherThe area-of-effect blast that knocks back additional targets is twice as largeTargets impacting a wall will be stunned for an additional 0.5 to 1.0 seconds, depending on charge amount
Seismic Slam
Increases damage by 50%Travels 50% faster and furtherThe area-of-effect blast that knocks back additional targets is twice as largeTargets impacting a wall will be stunned for an additional 0.5 to 1.0 seconds, depending on charge amount
Moved from Ability 2 to Ability 1Now launches Doomfist into the air in the direction the player is aimingCreates a wide arc shockwave upon landing, dealing 50 damage and slowing enemy movement speed by 30%No longer has different behavior between being activated in the air or on the groundNo longer pulls in enemiesCan be canceled by pressing the ability key again
Meteor Strike
- Damage range reduced from 15 – 200 to 15 – 100Impact damage at the center 1 meter radius unchanged from 300 damageKnockback removedNow additionally slows the movement speed of all enemies hit by 50% for 2 secondsCast time reduced from 1.0 to 0.5 seconds
D.Va
- Base Health increased from 300 to 450Base Armor reduced from 300 to 200
Fusion Cannons
- Primary Fire movement penalty reduced from 50% to 40%Weapon spread reduced from 4 to 3.5
Orisa
- Base armor increased from 200 to 250Base health increased from 200 to 250
Augmented Fusion Driver
- New Primary FireNow rapidly fires 10 plasma projectiles per secondProjectiles start out large and shrink as they travelDamage starts at 10.5 and scales down to 4 damage over 35 metersUses a heat mechanic instead of ammoFiring the weapon increases heat, and it cools down while not firingIf the weapon overheats, a forced release of heat prevents the weapon from being fired for 3 seconds
Energy Javelin
Firing the weapon increases heat, and it cools down while not firingIf the weapon overheats, a forced release of heat prevents the weapon from being fired for 3 seconds
New Secondary FireOrisa throws a spear forward, impacting the first enemy in its pathDeals 80 damageStuns enemies for 0.2 seconds and knocks them back 6 metersIf the enemy collides with a wall while being knocked back, they take 40 more damage and are stunned an additional 0.3 seconds
Fortify
- Now slows Orisa’s movement speed by 20% while activeNow provides 125 extra health while activeReduces heat generation from Orisa’s weapon by 50% while activeDuration increased from 4 to 4.5 seconds
Javelin Spin
- New Ability 2Orisa rapidly spins a spear for 1.75 seconds, destroying incoming projectilesIncreases forward movement speed by 60% while active and by 20% for 2 seconds after the spinning endsRapidly damages enemies in her path, dealing up to 90 damage and constantly knocking them back
Terra Surge
- New Ultimate AbilityOrisa pulls in nearby enemies and becomes fortified, charging up an area-of-effect attack over 4 seconds. Releasing the charge deals up to 225 damage based on how long it was channeledWhile charging, deals minor damage over time and slows nearby enemy movement speed by 30%
Reinhardt
- Base armor increased from 200 to 300Base health increased from 300 to 350Steadfast ability removed
Barrier Field
- Health reduced from 1600 to 1200Regeneration rate reduced from 200 to 144 health per second
Charge
- Steering turn rate increased by 50%Can now be manually cancelledCharge Pin wall impact damage reduced from 300 to 225Cooldown from 10 to 8 seconds
Fire Strike
- Now has 2 ability chargesDamage reduced from 100 to 90
Roadhog
- Base health increased from 600 to 700
Take a Breather
- Total healing increased from 300 to 350 health
Sigma
- Base shields increased from 100 to 200
Accretion
- Damage increased from 70 to 100
Experimental Barrier
- Barrier regeneration rate reduced from 120 to 100
Winston
- Base armor increased from 150 to 200
Tesla Cannon
- New Secondary FireHold Secondary Fire to charge, release to fire a 30-meter range jolt of electricityDeals up to 50 damageCosts up to 20 ammo
Barrier Projector
- Barrier Projector health increased from 650 to 800Barrier Projector duration reduced from 9 to 8 secondsCooldown reduced from 13 to 12 seconds
Primal Rage
- Ultimate cost increased by 10%
Wrecking Ball
- Base armor increased from 100 to 150Base health increased from 500 to 550
Adaptive Shield
- Radius increased from 8 to 10 metersHealth gained per target increased from 75 to 100 health
Zarya
- Base health increased from 200 to 250Base shields increased from 200 to 225
Particle Barrier
- Particle Barrier now has a 10 second cooldown on a shared 2 charge system with Projected BarrierCooldown now begins immediately on ability use instead of when the barrier has expiredBarrier’s duration increased from 2 to 2.5 seconds
Projected Barrier
- Projected Barrier now has a 10 second cooldown on a shared 2 charge system with Particle BarrierCooldown now begins immediately on ability use instead of when the barrier has expiredBarrier’s duration increased from 2 to 2.5 secondsBarrier targets cannot be targeted again by the ability for 2 seconds
Energy
- Energy degeneration increased from 1.8 to 2.2 per second
Ashe
B.O.B.
- BOB base health reduced from 1200 to 1000
Bastion
Self-Repair
- Ability removed and replaced by A-36 Tactical Grenade
Configuration: Tank (Ultimate)
- Ability removed and replaced with Configuration: Artillery
Ironclad (Passive)
- Ability removed
Configuration: Recon
- Weapon damage increased from 20 to 25Fire rate reduced from 8 to 5 shots per secondWeapon spread removedAmmo reduced from 35 to 25
Configuration: Assault
- Renamed from Configuration: SentryBastion is now able to move in this form at 35% reduced movement speedNow has a 6-second duration and 12-second cooldownNow has infinite ammo for its durationWeapon spread is now a constant 2 degrees and no longer becomes more accurate as you fireDamage reduced from 15 to 12
A-36 Tactical Grenade
This ability replaces self-repair, but it is bound to Alternate Fire instead of E by default.
- New Secondary FireLaunches a grenade that can bounce off walls but sticks to players or the ground. It explodes after a short delay, dealing up to 130 damage
Configuration: Artillery
The targeting works similarly to Doomfist’s Meteor Strike Ultimate, but you can click 3 times to launch projectiles.
- Locks Bastion into place to fire up to 3 long range artillery shellsThese shells deal high damage in a large area, but the damage falloff is significantThe projectiles come straight down from the air at the targeted locations, but they are projectiles in every other sense and can be blocked or destroyed by abilities
Cassidy
Flashbang
- Ability removed and replaced by Magnetic Grenade
Peacekeeper
- Secondary fire “Fan the Hammer” fire rate increased by around 7.5%
Magnetic Grenade
- Throws a grenade that can stick to enemiesAutomatically homes in on an enemy close to the reticle when thrown within 10 meters of the target and can chase up to 13 metersDeals 131 damage split between: 1 impact damage, 65 explosion damage, and an additional 65 damage to the stuck target at the time of detonation
Deadeye
- Now grants 40% damage reduction while channeling the UltimateDamage now builds at 130 damage-per-second for the first 2 seconds and then at 260 damage-per-second for the remaining durationMaximum duration increased from 6 to 7 secondsUltimate cost increased by 10%
Echo
Focusing Beam
- Maximum damage-per-second reduced from 200 to 175
Duplicate
- Echo copies the target’s combined health value including health, armor, and shields up to total of 300 healthE.g., A duplicated Tracer will have 150 health and a Reinhardt will have 300 health
Hanzo
Storm Arrows
E.g., A duplicated Tracer will have 150 health and a Reinhardt will have 300 health
Damage reduced from 70 to 65
Junkrat
Steel Trap
- No longer prevents all movement for its targetNow slows its target by 65% until they reach its max chain length, then it breaksStill prevents movement abilities from being activatedDamage increased from 80 to 100Projectile speed increased from 10 to 17
Mei
Endothermic Blaster
- Freeze stun removedImmediately slows targets by a constant 50% instead of building up over timeSlow duration reduced from 1.0 to 0.5 secondsDamage-per-second increased from 55 to 100Ammo increased from 120 to 150
Cryo-Freeze
- No longer removes Sigma Gravitic Flux effect
Ice Wall
- Pillar health reduced from 400 to 250Range reduced from 35 to 20 meters
Blizzard
- Ultimate cost increased by 15%
Reaper
Hellfire Shotguns
- Damage per pellet reduced from 6 to 5.4Spread increased from 6 to 8
Sojourn
Railgun
- Rapid firing projectiles that generate energy on hit
Railgun Alt Fire
- High impact shot that consumes stored energy
Disruptor Shot
- Launch an energy burst that snares and deals damage to enemies within it
Power Slide
- Ground slide that can cancel into a high jump
Overclock
- Ultimate AbilityRailgun energy auto-charges for a short duration and shots pierce enemies
Sombra
Machine Pistol
- Damage reduced from 8 to 7Spread reduced by 10%
Hack
- Cooldown reduced from 8 to 4 secondsCooldown is no longer reduced when hacking health packsCast time increased from 0.65 to 0.85 secondsHealth pack hack duration reduced from 60 to 30 secondsAbility lock duration reduced from 5 to 1 secondReveals hacked enemies through walls to Sombra’s team for 8 secondsInterrupting Hack during the channel time now incurs the full cooldownStun duration on Bob reduced from 5 to 2 secondsNow destroys Baptiste’s Immortality Field when it is hacked
Stealth
- Fade-in time reduced by 50%Enemy detection radius increased from 2 to 4 metersCan now use Hack during Stealth without ending the Stealth ability, but is revealed to enemies while hacking and for 0.75 seconds after hacking
Opportunist
- Damage dealt to hacked targets is now increased by 40%
EMP
- In addition to hacking them, now also deals 40% of current health as damage to enemiesNo longer deals additional damage to base shield health poolsEMP still deals massive damage to barriers
Tracer
Pulse Pistols
EMP still deals massive damage to barriers
Damage reduced from 6 to 5
Widowmaker
- Base health increased from 175 to 200
Ana
Sleep Dart
- Cooldown increased from 12 to 15 seconds
Baptiste
Biotic Launcher
- Primary fire minimum falloff range reduced from 25 to 20 meters
Regenerative Burst
- Total healing increased from 75 to 100 health
Brigitte
Shield Bash
- No longer stuns enemiesCooldown reduced from 7 to 5 secondsDistance travelled increased from 7 to 12 metersMovement is no longer stopped when impacting barriersDamage increased from 1 to 50
Inspire
- Now also triggers from Shield Bash damage
Lucio
Sound Barrier
- Ultimate cost reduced 12%
Mercy
Regeneration
- Now increased the Support passive healing by 50%
Whew. There are quite a few other general gameplay mode and map changes as well, which you can read up on here. But that does it for all of the character changes in Overwatch 2.
Be sure to search for Twinfinite for more tips and information on the game, including our official review, and how to fix the “different version” error.
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