There are some truly difficult unique enemies and bosses in Xenoblade Chronicles 3 that can dole out some really nasty debuffs. Even with fantastic stats, some of these can make battling against monsters a massive pain. If you want to level the playfield, then it’s important to learn about all debuffs and what they do in Xenoblade Chronicles 3.

All Debuffs & What They Do in Xenoblade Chronicles 3

It’s important to take a look at all the Arts available at your disposal to see if any of them have these debuffs listed down below. If you’re looking to hinder the abilities of a certain powerful enemy, then you may want to use Attack Down or try to tank their ability to hit you with Accuracy Down.

Either way, there are plenty of debuff options to take on enemies in Xenoblade Chronicles 3 and plenty to look out for as well, so be careful.

  • Attack DownDecreases Attack statPhysical Defense DownDecreases Physical Defense statEther Defense DownDecreases Ether Defense StatResistance Down Reduces Debuff ResistanceSleep Immobilizes the target. Wakes up upon hitShackle ArtsMakes it impossible to use ArtsShackle HealingMakes it impossible to healBindTarget can’t moveTarget Lock Locks enemy into targeting userDamage Link Relays damage taken to nearby alliesShackle Blocking Makes it impossible to BlockAccuracy DownLowers Accuracy stat

  • Evasion DownLowers Evasion statSlow Recharger Reduces Art recharge rateMoebius Shackles Stops target from movingShield Bind Incapacitates DefendersSword BindIncapacitates AttackersHeal BindIncapacitates HealersReduce All Reduces Damage, Accuracy, Evasion, and Defense statsBleed Deals damage at fixed intervalsBlazeDeals damage at fixed intervalsFreezeDeals damage at fixed intervalsToxinDeals damage at fixed intervalsEclipse Soul Makes allies attack one another

That’s all there is to know about all debuffs and what they do in Xenoblade Chronicles 3. If you’re looking to counter some debuffs coming in from a certain enemy or boss, then you should check out our full buff list.

  • Decreases Attack stat

  • Decreases Physical Defense stat

  • Decreases Ether Defense Stat

  • Reduces Debuff Resistance

  • Immobilizes the target. Wakes up upon hit

  • Makes it impossible to use Arts

  • Makes it impossible to heal

  • Target can’t move

  • Locks enemy into targeting user

  • Relays damage taken to nearby allies

  • Makes it impossible to Block

  • Lowers Accuracy stat

  • Lowers Evasion stat

  • Reduces Art recharge rate

  • Stops target from moving

  • Incapacitates Defenders

  • Incapacitates Attackers

  • Incapacitates Healers

  • Reduces Damage, Accuracy, Evasion, and Defense stats

  • Deals damage at fixed intervals

  • Makes allies attack one another

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