Those PS3 fans excited about the fact that the Mass Effect 2 port would be running on the Mass Effect 3 engine were a little disappointed when they fired up the demo to find that the graphics were not so superior, and more or less the same as they were on the Xbox 360.  Apparently, the demo isn’t a true representation of the final product, since it was built using older tech.

When a flurry of users raised questions on Sony’s blog, BioWare’s community manager Chris Priestly confirmed that the build they used in the demo was actually two months older than the final version, and as such had much less of a wow factor.

It’s up for discussion how much of a difference eight weeks can make on a game as robust as Mass Effect 2, but according to Priestly, fans won’t be disappointed when the full release arrives:

Those of us hungry to see the graphical prowess of the Mass Effect 3 engine will have no choice but to wait for the full port to be released, which thankfully is only a 2 day wait for those of us in North America and only 5 days for those in the United Kingdom.

“The demo was, for certification and testing reasons, about a 2 month older build than the final ‘what you will play when you get it home’ version. I think you’ll see that the game is noticeably better at launch. =)”

With the impressive Mass Effect 3 trailer shown during the Spike Videogame Awards, we’re sure a lot of curious BioWare fans are going to be beating down the proverbial doors to get a taste of what the engine can offer. Keep in mind that no matter the improvements, the PS3 port still won’t compare to what Mass Effect 3 will eventually look like.